sim: separate nextCycle() and nearestClockEdge() in clockedObjects
Review Request #1794 - Created March 26, 2013 and submitted - Latest diff uploaded
| Information | |
|---|---|
| Ali Saidi | |
| gem5 | |
| default | |
| Reviewers | |
| Default | |
Changeset 9578:ca68eed34c57 --------------------------- sim: separate nextCycle() and clockEdge() in clockedObjects Previously, nextCycle() could return the *current* cycle if the current tick was already aligned with the clock edge. This behavior is not only confusing (not quite what the function name implies), but also caused problems in the drainResume() function. When exiting/re-entering the sim loop (e.g., to take checkpoints), the CPUs will drain and resume. Due to the previous behavior of nextCycle(), the CPU tick events were being rescheduled in the same ticks that were already processed before draining. This caused divergence from runs that did not exit/re-entered the sim loop. (Initially a cycle difference, but a significant impact later on.) This patch separates out the two behaviors (nextCycle() and clockEdge()), uses nextCycle() in drainResume, and uses clockEdge() everywhere else. Nothing (other than name) should change except for the drainResume timing.
